tel: 818-882-3300 firstname.lastname@example.org
What happens then?
We manage the audio and video elements we receive from our clients. Then load it
in. Does it work and do the formats match? Tracks have to be built from elements
that are in sync, at the proper speed, without dropouts, and at good audio
levels. All sound elements have to be lined up with picture. Make sure
everything is in sync and is where it is supposed to be. Make sure that all
timecode and sample rates match.
Once dialogue elements are in place, they need to be groomed and cleaned up.
This means checking a variety of factors:
Dialogue that is too hot, too soft, too far away from the mic,
unintelligible, or poorly performed may have to be replaced and rerecorded in
Obtrusive background noises need to be removed, including clicks and
pops, annoying hum or noise that is either environmentally or electronically
sourced; mouth clicks from actors; any other undesirable sounds including
refrigerators or air conditioning systems, camera noise, boom noise, off set
talking, airplanes, or passing cars.
Background noises that do exist and are OK in the track need to be
consistent from cut to cut. This means that quite often it is necessary to put a
sound in a shot that isnít there, to make it match the other angle where the
sound is there. This includes
crickets, traffic, background tones, anything that might be missing from an
As dialogue is being cleaned up and backgrounds are relatively matching, effects
may be added, particularly background sound effects, walla (crowd noises). Some
footage that is shot MOS will need to have sounds put in it, including clothing
foley, footsteps, breathing, and any other sounds required.
Music may be loaded at any time; the earlier it is loaded, the less effects will
have to be built, because in some areas music may blanket the soundtrack and
obscure the need for effects detail. Building effects under a scene with heavy
music may be a waste of time and effort.
As the mix takes shape on the DAW, a variety of parameters of all the
sounds need to be addressed for a wide variety of reasons. Each track may need
adjustments in EQ, dynamic range, ambient reverberation, etc, to make it work
appropriately within the scene.